The computer game will be modeled on particular neighborhoods in Warsaw. It will be designed to create awareness of local challenges related to climate change and present options for initiatives that communities can take to reduce the impacts of climate change. The game will combine map data with realistic data on environmental variables such as temperature, rain, and pollution to create a game environment where the players can explore future scenarios and try out different actions they can take to adapt to climate change in their neighborhood. Examples of actions that can be embedded in the game are establishing rain beds to reduce the effects of heavy rain, solar installations to reduce the use of fossil energy sources, and planting trees to reduce heat island effects. ‘The Environmental Game Design Playbook’ is a source of great inspiration for us: